Ordinary Hero: Backgrounds For A New Way to Play

Ordinary hero is a series, releasing a character backgrounds for TTRPGs, such as D&D, every other week.

These backgrounds represent traditionally non-adventurous career choices. And are based on the Artisan’s Tools found in D&D 5e’s Player’s Handbook.

Backgrounds that complement the professions’ variety of skills and perspectives.

For example, Blacksmithing is a profession that encompasses a vast knowledge of metals as well as physical skills at the forge.

As such, a blacksmith background could mean you make things, manipulating metal into efficient tools. Or you are a metallurgist, who refines ore into workable ingots and experiments with new alloys.

Backgrounds that strike a balance between mundane and fantastic.

The main goal is to get a character that feels “salt of the earth” but still viable as an adventurer. Therefore, their feats are based in the trained skills and innate know-how of their profession.

Detailed paragraph’s worth of information on the occupation

With most of my info coming from Wiki and YouTube (continued research is encouraged), I try to make a point of being cultural agnostic. Filtering for common practices and techniques that can be found in many different cultures. This helps me better explain the trade as a trade.


Skilled VS Unskilled Labor

The way I define “skilled” or “unskilled” depends on the complexity, mental or physical, of the task. An easy way I decide is if the task requires outside knowledge or the transportation of knowledge. That is to say, the ability to read and write.

TradeExplanationLabor Type
AlchemistMake medicine S
BlacksmithCreate metal objectsU
BrewerMake beer and yeastU**
CalligrapherWrite in specific scriptS
CarpenterConstruct wooden structures U
CartographerDraw / read mapsS
CobblerMake / repair shoesU
CookMake mealsU**
GlassblowerCreate glass objectsS*
HealerRepair humansS
HerbalistSupply the Alchemist / Healer / CookS
JewelerBeautify gemstonesS*
MasonConstruct stone structures / Beautify non-precious stoneU**
PainterDraw images S*
PotterCreate ceramic objectsU
TailorMake textile clothing U
TannerCreate leather objects U
TinkererRepair mundane objects (Jake of all trades)U
WoodworkerCreate wooden objectsU
* Specialized due to the complexity of the physical work.
** mental / physical work at high ends resembles more specialized skills (Mason beautifying granite reaches complexities of jewelers beautifying gemstone).

Any able-bodied man can move boxes from one room to another, but making a record that can be referenced and trusted, requires someone who can cross-reference previous records (read) and make a new one (write).


Inspiration

The closest thing to an unskilled laborer background is the Urchin, which set you up with skill proficiencies in stealth and slight of hand, and tool proficiencies in the disguise kit and thieves’ tools.

This dose a good job at grounding your character, however, at the end of the day, the background is based in the seedy underbelly of an uncaring urban sprawl. Perfect for a criminal, but not everyone in a city is a criminal.

The next closest is the Guild Artisan.

You choose what artisan tool you have proficiency in and pick an artisan tool as part of your starting equipment.

However, the mechanics of the game dictate the Guild Artisan must be a skilled laborer.

Too explain what I mean, a quick side tangent from my article, How To Justify Adventuring: Money & Quality of Life,

By limiting the number of contracts, or withholding tutelage, keeping their supply (skills) lower than the demand, a guild “keeps the gates” to becoming a skilled laborer in the first place.

This includes:
Unskilled work (Coachmen, Gardener, etc.)
Skilled work (Advisor, Lawyer/Proctor, etc.)


End.

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